• Harbinger's Echo fixed 4th December. (Reddit)
  • On balancing:

I'm currently working with the Sandbox team on an update of what they have planned for future updates. Hoping to have it out next week and answer some of your questions regarding Nova Warp, Telesto, One Eyed Mask etc.

[Dylan] and I met with the team responsible for Matchmaking this week to go over the communities feedback. They are currently investigating matchmaking data, reviewing the communities feedback, and working on some possible adjustments. As soon as we have an update for you I will post it.

We are also looking into the amount of Heavy ammo available in Crucible. No decisions have been made yet but we will update you when we can.

Reddit OP: "Shotguns are really prevalent, adding and encouraging a 1 hit nade launcher to dominate PvP is absolutely not the answer to shotguns. Sidearms SMGs and fusions are. Maybe take a look at them?"

We did just buff the range on SMGs. Give them a try and let us know if that makes them more viable against Shotguns. What kind of changes to fusions would you like to see?

Please feel free to leave additional feedback here. I know there is already a lot out there, but fresh takes never hurt. Would love to hear from some of the hardcore who have already earned some of the pinnacle weapons on how they are performing. Thanks. (Reddit)

  • They do consider differences in the platforms when they make changes. (Reddit)


  • Reports of Marksman's Dodge not refreshing Memento Mori if you still have Mori bullets have been passed along to the appropriate team for investigation. (Reddit)
  • A fix for the duplicate perk issue will be released next week. Numerous perks don't stack. (Twitter)

On Chromatic Fire:

We fixed an issue where enemies would explode twice when being defeated by a headshot. To compensate for a loss in damage, explosions caused by the Chromatic Fire perk will be buffed next week in Update 2.1.1 (Twitter)

Hey all,

There was a slight miscommunication on our end. Here's what's going on:

There was an issue where Chromatic Fire would proc twice when defeating enemies with headshots. This could lead to some nasty bugs, so it needed to be addressed.

Alongside this fix, there was a planned change to increase the damage to keep functionality in line.

It looks like the fix for the perk shipped in Update 2.1.0, but the damage increase will go live next week with Update 2.1.1.

Apologies for the missed patch note. We'll update what we have live now. (Forums)