Cozmo.

  • More on RNG requirements on titles and their plans:

The team has heard clearly the feedback around RNG requirements for titles, and we are investigating the drop rates for items players are having a hard time acquiring. No promises on changing anything yet, but it’s being looked at.

We're also evaluating the possibility of delaying the Bungie Rewards deadline on pins that are heavily impacted by RNG. (Reddit)

  • They're still working on a fix for Forged in Fire. (Reddit)
  • The team is currently investigating if they can do a future update to retroactively grant Like a Diamond for players that completed it before 2.1.4. (Reddit)
  • It's made difficult to interact with multiplayer emotes (high five, fist bump, etc) by design. They want to make sure you can't troll others by standing in front of other interacts and preventing their use. (Twitter)
  • The CMs have made the team aware of the community frustration around AFK players not pulling their own weight. It's something currently being investigated. (Reddit)
  • One Eyed Mask is being looked at, with tuning in mind for a future update. (Reddit) 2
  • Whispers on Io are now 7 days a week. (Reddit)
  • Like A Diamond is not currently retroactive. They are investigating if they can do a grant to players who have already completed it in the past. (Twitter)
  • Last Draw is available to those with an Annual Pass. (Twitter)
  • The Draw bug (mentioned in the TWAB) is an intermittent bug in the final step. You don't have to do the whole thing again - just the last bit. They're investigating. (Reddit)
    • They've also heard reports that waiting a bit before dropping into the hole prevented players from hitting this bug, but they haven't confirmed anything yet. (Reddit)
  • No current plans to remove any tokens on season change. They'll let you know if anything changes. (Reddit)
  • Feedback on console vs PC recoil on the last word has been passed along. (Reddit)
  • Feedback about Warlocks being weak has been passed along. (Forums)
  • Will let the team know to keep players' dislike of loss mechanics in quests in mind for future quests. (Forums)

DMG.

  • Give them your thoughts about snipers here, or here, or here.
  • Bizarre series of updates on Xbox is related to some updates to localization packages. (Reddit)
  • In the future, Powerful Bounties will not be removed from your inventory. They will be capped. You can still get rolls on weapons/armor that you may be hunting for, or at the very least some materials. (Twitter)
  • Raid Challenge Bounties will be separate from the weekly bounties offered by Hawthorne. (Reddit) 2
  • They're looking to address Radiolaria and Ether not dropping ASAP. (Reddit)
  • Last Word ornament is currently exclusive to Prismatic Matrix, will be added to Bright Engrams in future. (Twitter)
  • They're passing along the feedback that it's sometimes frustrating to players having to return to the tower multiple times between quest steps that don't take much time. Don't know if this will be changed for the weapon frames, but can be used to inform future quest creations. (Forums)
  • There are currently no plans to remove enhancement cores from infusion. If there are any changes to this economy, they will let you know. (Forums)
  • The team is aware of feedback on RNG requirements for Titles. They are currently working with the Bungie Store team concerning dates for pins behind these seals. They'll provide more information when possible. (Forums)
  • More on "post deletion":
  • With the recent re-organization of the forums, some feedback items are currently only visible under All-Topics or player post history.

    Moving forward, all new Feedback will be visible under the Destiny 2 forum. If a player breaks the Code of Conduct, their post is subject to moderation, which may result in the post being removed.

    We do not delete posts simply for negative feedback. If anything, we'd rather be aware of critical feedback that could help improve the game. (Forums)

  • On Scout Rifle buffs and numbers in patch notes:

Tomorrow, we'll be getting a little more granular with Sandbox patchnotes.

In the past, we've kept things a bit vague to get players more involved in trying out the changes. What some of you understand (base damage values, current viability, etc) isn't common knowledge to the majority of the playerbase. Additionally, some changes are much more noticeable than the differences presented in a patch note. When players see a 5% change, it seems fairly small - but that minor difference could shake things up for players looking to dust off an old favorite. While we still have some concerns over this, tomorrow we'll be offering more numbers for you to chew on.

Sometimes a number doesn't represent the feeling in-game. A seemingly small change could turn an interesting discovery in-game into outright rejection based simply on the patch note itself. (Twitter)

To set expectations, this doesn't mean that every single patch note will have an accompanying value. Some of the changes can be more complex than a single number, or it's a change behind the scenes that simply makes things more consistent.

Now, to get to the topic at hand, here's a quick preview of Scout Rifle changes that you'll see in the patch notes tomorrow.

Scout Rifles

  • Increased base damage on Lightweight Scout Rifles by 5%
  • Increased base damage on Rapid Fire Scout Rifles by 6%
  • Increased all Scout Rifle PvE damage by 10% (Reddit)
  • On nuking raid keys as a solution:

Issue here is that people went through raids for these keys. Nuking them from inventory isn’t the best feeling. In any case, team is investigating possible solutions and we’ll let y’all know what the plan is ASAP. (Twitter)

Lars. and Robbie.

  • Talks about Gambit tweaks for Season of The Drifter and cut ideas for Gambit here.
  • High Value Targets have a random chance to spawn in rounds 2 and 3. They spawn for both teams simultaneously so there is equal opportunity to hunt them down. (Twitter)