Stream.

  • Transcript here.
  • The vision for Destiny is contained in 3 parts: Awesome action MMO, a single evolving world, and play anywhere.
  • When they say MMO, they don't mean subscriptions. It's about improving the RPG aspects and improving social aspects.
  • Nothing is going to change regarding the core action game of Destiny.
    • MMO isn't about some of the baggage that comes with it. They want to add depth to the character sheet. They want to bring back chasing Tier 12's. The future on the long horizon is brighter than just that.
  • Creating bonds between players is important.
  • PlayStation, Xbox, PC, and Stadia cross-save.
    • No current plans to merge accounts. (Twitter) You pick one of your current accounts and make it your active Cross Save account. You can then play that set of characters, loot, triumphs, etc. on any platform.  Characters, loot, triumphs, collections are all tied to account. (Twitter) 2
    • Exact date for cross saves will be announced later, but Fall is the target. (Twitter)
  • They have a goal to remove barriers regarding purchasing and getting into the game, such as the game having many different versions or lengthy beginning grinds keeping you from endgame content. New Light serves as a solution to that. They want their future expansions to be simple and a-la-carte.
    • Tailored towards new players, but all players can experience it.
    • Not a remaster of Destiny 1.
    • You'll land in the Tower within 20 minutes and unlock planets as you play.
    • You can play the campaigns of the original story and the stories of the Warmind and Curse of Osiris DLCs, even the raids.
    • With Forsaken and Shadowkeep, you'll be able to explore Tangled Shore, Dreaming City, and the Moon. But in order to play raids, dungeons, story and main content of the areas you need to buy respective DLC packs.
    • You start at 750 Power
    • All platforms, for free.
  • They admit that Annual Pass is not as cool as it could be. Starting Fall, you'll be able to pick and choose what "seasons" you want to buy. If you buy Shadowkeep you get Season 8 for free (if you buy it during s10, you get s10 for free. Or, you can just decide to get s10)
  • Shadowkeep will be a standalone expansion, priced at $35.
    • Everything released in D2 so far is being bundled together and dropped to $40.
  • No more console exclusives.
  • Destiny 2 is moving to Steam. There is going to be info on Bungie.net with more info. Transition is expected to be seamless.
  • Regarding story:
    • Eris isn't evil. Shadowkeep's story will be focused on her and what she accidentally wrought upon the world.
    • They aren't talking about Mara and her entourage.
    • It's about what has changed since you've been to the Moon.
    • D2 moon will be twice as big.
    • Shadowkeep will have similar vignettes to Queen's Court in Forsaken, and similar lore drops.
    • Shadowkeep is the next chapter in broader universe story. People want to feel like what they're doing matters and it's heading somewhere.
  • Regarding Sandbox:
    • It takes time to make balance updates. They have to look at data, it has to be playtested, community feedback must be looked at. It's a hard balance for them to find, as when they're balancing they're not building content.
    • Biggest factor of no separation between PVP and PVE balancing is consistence.
  • They'll go back to the Crucible with Season 8, talks about how they underserved PVP in the last year due to how they primed out the Annual Pass.
  • A challenge with a game this wide is that they can't create content for everything all the time (such as adding PVP maps and new strikes with every expansion).
  • It's hard to balance development so you produce content quickly and have a sustainable team to develop content at the same time.
  • Team feels confident without Activision's help.
  • With the Annual Pass formula, they can release new content all the time so there would be no drought of content.
  • Seeing new Strikes is certainly possible.
  • Google Stadia was a step to realizing the play-it-anywhere step.
  • No impact in creative part of the development. However, some talented engineers are now working with Stadia so there is always a tradeoff.
  • In order to bring back Trials, they have to repair the foundations of PVP.
  • Destiny 3 is far out.
  • Feedback that Dave Samuel made only one explosion sound in the ViDoc was disappointing and that we want to see more of him has been passed along. (Reddit)