E3 Coliseum 2019 roundup:

  • Full video can be viewed here.
  • They want to be the independent spirit that the company has always been, and they want Destiny to adapt to the evolving marketplace.
  • They slipped Destiny twice (the original game and then Destiny 2). The slips weren't due to business reasons, but for purely creative reasons. Activision and Bungie collaborated and chose directions, and sometimes those directions maybe weren't what the core players were interested in. They spent over a year completely taking care of that.
  • They love the idea of being able to put their core Destiny player at the center of all their decisions. Part of this (second) newfound independence is getting to chase that, making Destiny for people who love Destiny.
  • Shortly after Destiny 2 launched, they started thinking about how Destiny could evolve. They had to look at the game design evolutions and how the game industry is changing and how it will look in 10 years. Controlling idea was smashing barriers between friends, and it led them to New Light. (Find out more about New Light here.)
  • Having a system where you need to keep buying and buying and buying is going to diminish your audience over time. They've seen that the audience tails off as the game gets older, and they want their ways for players to constantly return.
  • They witnessed this with the Annual Pass, how if you want to play Season of Opulence content such as the Menagerie you have to pay for a bunch of stuff that you maybe didn't want. They wanted a different way of distributing content that is more player friendly, but also more friendly to inviting people to come play the game.
  • They don't want to fragment people with expansion releases, as players fall behind with that system. It's important to them to have one global community of players. It's great to have more people, they make Destiny better for everyone.
  • They're still working out the details on a couple precise things with Cross Save.
    • You have to buy Shadowkeep on all platforms you want to play Shadowkeep content on.
    • With Cross Save, you're going to pick an account - a set of Guardians to promote, and those are the Guardians you'll get to play on all platforms.
      • Cross Save will be fully supported on Stadia and all other platforms. You will choose one account that will share its progression consistently across all linked accounts on other platforms. (Reddit)
      • The initial tweets by Stadia stating that it will be a one time character transfer were incorrect. (Reddit) It looks like it was a simple miscommunication blending cross save and PC migration stuff. (Reddit) The correct tweet by Stadia can be found here.
      • Mark adds: Stadia as a platform doesn’t make implementing Cross Play any harder actually. We’re focused on Cross Save this year (for all platforms). Cross Play is absolutely something we’re interested in doing some day, but we have a lot on our plate to chew through first. (Twitter)
      • Jared adds: There will be a time limit associated with "shelving" and changing your active account for Cross Save. (Twitter) If the account you make your active Cross Save account has veteran dialog, you'll get the dialog on all platforms you play on. If the account you make your active Cross Save account does not have veteran dialog, you won't get the dialog on all platforms you play on. (Twitter)
      • Cozmo is pulling together questions related to cross save from [Reddit] and other places and he’ll have official info to share soon! (Reddit) Griffin has been also collecting questions for a FAQ about this.
      • Bit more about Cross Save found here.
    • They do think that Cross Save and New Light go well together for people.
  • They can tell what people have bought in the past, what they've earned, etc. They're preserving everything regarding your player account, everything is going to transfer to Steam free of charge. Details will be communicated soon.
  • Steam is a huge platform, and they were looking at what would be the best experience for their players. They're not tied to Steam exclusively. It's totally conceivable that someday they'll be on Epic Games Store and other launchers in different regions.
  • For Destiny 2 game engine they haven't looked closely into getting the game on mobile devices. They want to keep making the game awesome for core fans. (Stadia supports playing on your mobile device.)
  • They don't have anything planned regarding porting over Destiny 1 to Destiny 2.
  • The Moon is the beginning of kind of an experiment. It's an opportunity to tell a new story about a place that people loved and what happened to characters not seen since Destiny 1.
    • Read more about porting over Destiny 1 assets to Destiny 2 here.
  • They want Destiny to feel like a place that's evolving, like a real place. They're trying to push on that with the Moon, you're going to go to places in the Moon that you didn't know were there. It's fun to explore a place that's familiar, but actually evolved and really different.
  • They're mostly talking about just the next year of their content.
  • They don't want to tell a story only once a year, the Seasons are an amazing opportunity for them to tell new stories and go to cool new places.
  • In Destiny's history it has felt a little bit like "monster of the week", but with future seasons they want the seasons to do a better job at handing off. Dreaming City in Forsaken launched this loop, this Fall they want to have something in the Shadowkeep game experience that begins Season 8 and something that concludes Season 8 and serves as a launchpad for Season 9.
  • They're upgrading the engine technology every year, it's part of being a live game service. When they think about next gen, they are excited about moving to that platform some day. They believe their architecture already supports ramping things up.
  • There are about 600 people at Bungie. They're primarily working on Destiny. They have a few people in the backyard planting some seeds, but they have a big forest called Destiny that is still growing.
  • They have all sorts of ideas for Destiny that they haven't talked about yet.
  • Their work with Destiny 2 is not done.

Cozmo.

  • Will let the team know that crystals in Eater of Worlds are broken. (Reddit)
  • The team knows that the community wants to see Titans get some Tuning. (Reddit)

DMG.

  • Nessus Barge Chests resetting on Sunday is unintended. Chests will follow a SUNDAY reset through a future update. This means at Tuesday reset, you won't have a fresh set of chests to pick up. (Forums)
  • Will follow up to see if a "Postmaster is full!" message would be possible in all activities. (Forums)