DMG.

  • On Iron Banner:

Sat down with a few of the folks who worked on S7 Iron Banner yesterday, walked through the feeback[sic] we’d been seeing here and elsewhere.

1. Quest format works for armor acquisition, but specific steps are not enjoyable- in other words, we see good feedback on how players have a direct path to earn armor, but some specific objectives are very time intensive for a single season
2. Grenades, as a “verb”, are difficult objectives to complete - this step takes a very long time compared to others
3. The quest being character scoped would feel better if the quest was easier to complete. As it stands, players are giving feedback that this feels like a quest meant to be account scoped
4. Iron Banner engram now has quite a bit of loot, making it hard to get random rolls on the things you care about

What else do you like or dislike about the quest?  (Forums)

Cozmo.

  • They'll send out emails regarding the emblems from the GuardianCon St Jude stream soon. (Reddit)
  • Cayde's Duds not being available in Collections is currently being investigated. (Reddit)
  • They'll give more details on how cross save will affect clans soon. (Forums)
  • Machine gun reserves is currently not showing up on class items. It’s a known issue and they are investigating. (Twitter)
  • Feedback that players want to see SRL back has been passed along. (Forums)
    • Alongside the feedback that players want to be able to edit their Guardian appearance. (Forums)
  • Will let the team know about the issue where friendly smoke grenades consume your melee energy if you have Khepri's Sting equipped. (Reddit)
  • On Competitive and turning off Wolf Pack/disabling Lord of Wolves:

We care about Comp. But we can't turn [the perk] off for a certain activity or platform so taking it away from everyone until the fix goes out is weighing heavily into our calculus. As Luke said, we will continue to monitor and let you know if anything changes. (Reddit)

We didn't disable the Sentinel Gambit Prime set bonus, we disabled the armor. We can't just target the perk or we would. (Reddit) We changed Wavespltter with a patch. That is different than turning off an item with a server flag. (Reddit)

  • On Cross Save: Cross Save will be free. If you want to play Shadowkeep content on multiple platforms, you will need to purchase it on each platform though. You can use all of your gear on any platform you have linked to your active account with First Light. (Twitter)
    • Expansion ownership (Forsaken, Shadowkeep) is tied to the platform's store it was purchased on. (Twitter)

Veegie (Technical Art Lead)

  • On shaders, and un-shader-able parts on armor and changing that:

As someone that has worked on the gear rendering system for many years, I appreciate the feedback on the subject and have personally seen this given many times — I browse this subreddit daily like many of my coworkers.

I can't say that it is always, but very often these areas are the result of current technical limitations, artist time to handle more time-involved workarounds of said limitations, and concepted designs that continue to push into new territory to give you all exciting new offerings.

There are some fairly challenging technical hurdles to overcome the combinatorial complexity that Gear tends to carry that has made it harder than it may appear to do this. We're tackling *a lot* of things this year as you're all now starting to see, this means that it can be harder to dedicate resources towards things like this until we're safely on the other side of some of these investments.

I don't intend that to come off as an excuse, but rather a transparent explanation — because as my co-worker's love to tell me, "People don't care that games are hard to make." Our job is to get out of your way so you can enjoy spending time slaying gods and fighting the real end game, fashion. We can do better here.

I can't make any promises on when this will be *solved* immediately, but please trust me when I say your feedback isn't falling on deaf ears. I personally, as well as many others, spend much of our weeks trying to devise the best path forward for addressing this type of thing systemically, but without starving other game efforts of resources, asking people to work unreasonable hours, and not implementing short term solutions that will push the problem out a few months.

Destiny is evolving as a live game more than ever before, and we are trying to make sure we don't hurt the foundation of our house in overcoming some of these hurdles. Thanks for listening and please keep giving your feedback, it's so important. (Reddit)

Eververse changes.

  • Full post here.
  • On 9/17 All Eververse armor (new and armor you’ve already acquired) is being converted into Universal Ornaments These can be attached to any post-Shadowkeep Legendary armor. Bright Dust is now earned from Vanguard/Crucible/Gambit bounties, not dismantling things you spent money on Eververse Items can now be pulled from your Collections with Glimmer/Legendary Shards instead of Bright Dust
  • Before 9/17: Dismantle all of your unused Eververse items to maximize your Bright Dust reserves Seriously, build up the bankroll. Dump the Shaders you are just sitting on because later this year you can reacquire them for Legendary Shards and Glimmer
  • Your current Eververse armor will still be there to use if you like. (Reddit) Nothing in your inventory is going to be automatically dismantled. (Reddit)
  • You will only get Bright Dust from items dismantled before 9/17. Also if you dismantle something you still want, you will need to use Bright Dust to pull it out of Collections before 9/17 and Glimmer/Legendary Shards to pull it out after 9/17. (Reddit)
  • You can dismantle the Eververse gear that you already have acquired and they will be available as ornaments this Fall. (Reddit)
  • Any players, including First Light players will have access to Armor 2.0 sets and can apply Universal Ornaments to the new sets. (Forums)

GuardianCon stream.

  • Cozmo is unsure how long it will take for players to receive their emblems for donating. There was a lot of donations. (Twitter)
  • Pocket Infinity likes to crash the game, so it's staying in D1.
  • If our armor from Y2 will be usable in Year 3: They're going to be slowly rolling that out over time, same way some of the Y1 stuff comes into Year 2.
  • Luke on Lord of Wolves:
    • More can be found here.

We can talk about Lord of Wolves, yeah. Okay. So, we were like—we talked all week about what to do with Lord of Wolves, it was this ongoing discussion, and a bunch of the leads got together. And we have- we have options. And we explored the options, and there is always this thing where you can make different decisions.

The community recommends stuff like, you know, like my dude Ari, my friend TripleWreck saying: “Take it away, just turn it off!” and that is an option. We have this blunt force, sort of trauma option. We’re actually not gonna do that! At the end of the week, we’re gonna let the wolves howl in the Iron Banner, it’s almost over, there is only like a little bit of time left.

But we do know, Lord of Wolves is a little… it’s like a lot hot.

[Luke makes hand gestures to illustrate it]

It’s a lot spicy. On PC, it’s like a second sniper rifle mixed with a pulse rifle. And when you put an empowering rift underneath you, we all know what happens.

What we’re gonna do, is we’re going to leave it in. However! If you play Iron Banner this week, one of the things we’re doing is—we’re gonna add a Triumph to the game, that’s kind of like a “I remember when” Triumph. We haven’t done something like this before, but we think Destiny and games in general, these places where you can like build and form memories.

So, what we wanna do is we’re gonna add a Triumph to the game and then if you play Iron Banner this week the Triumph is gonna come with a nameplate (emblem), that’s like-- some cool artistic rendition of like, hey that week where Lord of Wolves was like totally nuts, and like super hot.

The way we think about stuff like this is, we did this earlier with [Prometheus Lens]. Just lean in, run your Transformers laser gifs, lean in and run with it. And so, yep! The wolves are gonna howl a little bit, we are definitely gonna heel them later this year. We’re gonna nerf them shortly.

In the blog post that we put together we're gonna also talk there briefly about the one thing: one thing-- the silver lining that we’re seeing is that roaming supers are coming down a little bit in Iron Banner. Finally, you’re not just getting trampled, and I do mean trampled. And so, a thing we’re looking at this fall too, the team upstairs is looking at, is how to adjust damage resistance for supers. We’re making a bunch of changes.

[Regarding the patch] we're looking at this summer, something like July. The state of the game gets into is-- we have a patch that we're readying right now. The patch is gonna come out in a, like, a couple of weeks. We could take the patch off the- like, of the "patch factory" more or less, and ask a bunch of people to work super long, and add this thing in. And we're having the conversation 'bout, is it worth doing that or is it better to preserve the sort of work/life balance and ship it later in July. That's the like, 100% God's honest truth. We don't know, but it's always a cost benefit analysis for people who are working super hard.

Taking something out of a release candidate is something we don't like to do very often. For instance, we just did it recently with the Contest modifier that we added to the raid, and so to ask a team to do that back to back - you know, full disclosure - just not a thing we wanna do. So, we try to be really careful about stuff like that.